새 와이어프레임 → GPT 스크린샷 (세로 · 가로)

기본 화면(HUD) hud_icons

no sheet open: the full HUD

요리 장소 근처 HUD cook

HUD near the cooking spot

젖소 근처 HUD cow_care

HUD near a resident: the round action button is 대화

건설마을 HUD housing_office

HUD with a guide target

낚시 준비 selected_bait_krill

HUD at a fishing spot: bait chip and a cast prompt card above the action button

감정 표현 메뉴 emote_actions

a popover above the round 메뉴 button: 2x3 round icon tiles

섬 생활 메뉴 life_fan

a popover from the 섬 생활 rail icon: 3x3 icon tiles with captions

두무진 유람선 boat

trip card with a picture, info chips, wallet, main action at the bottom

내 전시대 cabin

tabs, 3x2 shelf slots, the selected slot's tray at the bottom

캐릭터 바꾸기 characters

2x2 character cards (picture, name, one-line trait), selected card outlined, confirm at the bottom

회상 장면(사진) cinema_letter

cinematic: black letterbox bars, the photo framed in the middle, caption on the lower bar, a small 건너뛰기 pill top-right

회상 장면(월드) cinema_village

cinematic over the 3D world: letterbox bars, caption on the lower bar, 건너뛰기 pill

바닷속 물질 dive_entry

intro, gear row, stat chips, next-gear upgrade card, controls hint, start at the bottom

물고기 도감(미발견) fish_book_1

progress chip, 5 place tabs, 3-column fish cards: rarity tag, silhouette, name, best size

물고기 도감(발견) fish_found_0

same layout with found fish: colour picture, catch count badge

필지 구매 housing_plot

small sheet: plot picture, price chip, buy at the bottom

건설 구역 목록 housing_plots

list of plots: picture, name, state, small 길 안내 button per row

건설 구역 목록(내 집 있음) 12_plot_list

my plot first with a 내 집 tag and the main 들어가기 button

벌목 housing_tree

resource card: big picture, needs/gives chips, stock bar, start (main) and stop

가방(빈) inventory_empty

tabs, capacity line, 4-column slots (empty slots dim), empty-state hint

가방(채움) inventory_filled

4-column slots with count badges, selected item detail card, sell/use actions

주민 대화(개굴) keeper_panel

dialogue box at the bottom with a portrait and name tag; answer choices stacked on the right above it; the 3D resident stays visible

생활 가방 life_bag

summary, two guide chips, item rows with deliver/sell prices and two small resident buttons

아이템 안내 life_catalog

intro, search-like category chips, rows: picture, name, how to get / what it is for

우편함 mail

tabs and an empty state: picture, one line, note that it works online

백령도 지도 map_full

full-screen map: title chip and round close on top, zoom buttons on the right, my-location button, filter chips along the bottom

안전 관찰 지점 peace_boar

situation picture, two short lines, safety note chip, main action

추모 공원 peace_memorial

intro, vertical timeline cards (date chip, text), main 꽃 한 송이 놓기

기억관(사진) peace_photo

large framed photo, caption chip, title, story, replay at the bottom

기억관(사진 고르기) peace_photos

prompt line, rows with a photo thumbnail, title, year/place

평화 활동 peace_record

overall progress, activity rows: picture, name, where to start, state chip and 길 안내

동물 보호소(치료 중) peace_shelter

patient card with progress, numbered step path: current step highlighted with 하기, later steps locked

동물 보호소(완료) peace_shelter_ready

full progress, all steps checked with what was done, main 자연으로 돌려보내기

섬 마을 장터 peace_village

seller chip, browse button, product cards: picture, name, maker, one-line story

화동습지 peace_wetland

place picture, two lines, main 습지 살펴보기, source caption

화동습지(할 일) peace_wetland_tasks

prompt, numbered step path with progress counts

오늘의 의뢰 quests

giver line with portrait, quest cards: reward chips, progress bar, 길 안내; reset time at the bottom

주민·활동 안내 residents

intro, my-record button, resident rows: portrait, name and job, what they do, 위치 안내

바다 회복 restore

a vertical stage road (numbered circles joined by a line: done / now / next / locked), next goal card with progress bars

가위바위보(고르기) rps_pick

centred card: title with countdown, subtitle, three big hand buttons, timer bar; closes by itself

가위바위보(결과) rps_result

NO popup: the result shows in the 3D world as speech bubbles over the two characters' heads (each with a tail pointing down at its character): over my character the outcome word, my hand icon and the practice line; over the opponent (용용이) its hand icon and name. The rest is the plain HUD top bar; no buttons, the bubbles fade by themselves

물범 친구 seals

progress, hint, 3-column cards (silhouette until met)

설정 settings

rows with real controls: slider for sound and camera, segmented choices for quality and text size; 기본값 at the bottom

미끼 상점(물고기 팔기) shop_0

wallet chip in the band area, 3 tabs, summary chip, fish rows with price on the right, sell-all main action

미끼 상점(미끼) shop_1

2-column bait cards: picture, name, stock and price, buy button

미끼 상점(낚싯대) shop_2

rod rows: picture, level and name, grade-limit chip, stats, price button

물수제비 기록 skip_record

big record number in a medal circle, stat chips, how-to card

하늘 연등 sky

lantern picture with time chip, two lines, guide buttons, my lanterns as main

탐방 도장 stamps

reward banner, progress, 3-column stamp circles with place names (grey until visited)

내 칭호 titles

current title chip, title rows: medal, name or ???, how to get, 달기 button when earned

주말 낚시 대회 tourney

empty state: trophy picture, schedule chip, online-only note

정화 도감 trash_book

4 stat chips, material tabs, 3-column cards (material tag, picture, ???), hint footer

우리 집 메뉴 06_home_menu

house summary, 2x2 big tiles with icons: 꾸미기 (main), 가구 상점, 초대하기, 나가기

꾸미기 07_decorate

edit mode, the room fills the screen: top bar with count, 취소 and 저장 (main); a floating rotate/remove pair over the selected piece; bottom tray of furniture tiles with count badges

가구 상점 09_furniture_shop

wallet, category tabs, 2-column cards: picture, name, size and owned count, price button

집에 초대하기 10_guests_offline

rule chip, invited people section (empty), nearby people section with an online-only empty state

필지 안내판(완성) 11_plot_board_finished

my plot: 6-stage build track all done, house summary, main 우리 집 들어가기